Game Design
DIPLOMA | 12 MONTHS | FULL TIME | ON CAMPUS
OPTIONAL HYBRID LEARNING MODEL
Learn to design games from concept to playable prototype in one intensive year – mastering systems,
mechanics, levels, interface design, and team-based production while building a professional portfolio.
Program Overview
Learn game design theory, storytelling, production, level design, game art, and coding fundamentals, while creating a fully-playable, retail-ready game for your portfolio.
Duration:
12 months (6 terms, full-time)
Location:
Vancouver, Canada (Campus)
Credential:
Diploma, Game Design
Grad Deliverable:
Playable games and professional online portfolio
Specializations:
Programming / Art / Level Design
Core Tools:
Unity, Unreal Engine, C#, Blueprint Visual Scripting, Maya, ZBrush, Substance Painter
What You’ll Graduate With:
A multi-piece portfolio of playable games, including your final project – a retail-ready game developed in teams.
Start Dates:
Multiple intakes per year
Tuition:
Domestic students: C$32,950
International students: C$50,000
Career Paths:
Game Designer, Level Designer, Systems Designer, Narrative Designer, Technical Designer, UX/UI Designer for Games, Junior Producer / Production Coordinator, Game Artist
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START YOUR TRAINING
Program Specializations
Shape Your Design Skill Set in Programming, Art, or Level Design
Combine core training with two of three focus areas – Programming, Art, and Level Design – while building portfolio-ready projects.
Focus on scripting, gameplay logic, systems thinking, and technical implementation. You’ll:
- Build gameplay behavior in engines
- Understand coding logic for designers
- Prototype mechanics and interactions
- Work more effectively with coders on game teams
Portfolio outcome: Playable mechanics, scripted systems, and more technically-driven design work.
Focus on asset creation, visual communication, and game-ready art workflows. You’ll:
- Create and integrate 2D/3D assets
- Model props, characters, and environments
- Texture and surface assets for engine use
- Support gameplay through visual clarity and presentation
Portfolio outcome: Game-ready assets and visually stronger playable projects.
Focus on player flow, mission structure, environments, and spatial storytelling. You’ll:
- Learn to white box levels in Unreal Engine
- Design mission arcs and player progression
- Build spaces that support mechanics
- Shape challenge, pacing, and environmental narrative
Portfolio outcome: Strong level design samples with gameplay logic and player-focused layouts.
Explore Student Portfolios
While training in ÐÓ°ÉÖ±²¥¼ä’s industry-focused game design program, students are immersed in the game industry and spend a lot of hands-on time creating professional-quality work. Nothing is a greater testament to the incomparable industry resources and career preparation that define ÐÓ°ÉÖ±²¥¼ä’s education model, than the top quality work our students produce. Here, a portfolio of outstanding work is just the beginning. Just take a look.Ìý
What You’ll Learn
- Core design principles
- Player motivation and engagement
- Risk/reward thinking
- Mechanics, systems, and feedback loops
- Analog and digital game analysis
- Production pipelines for interactive entertainment
- Team roles and collaborative development
- Milestones, deliverables, and workflow
- Documentation and communication skills
- Story structure across interactive media
- Narrative systems in games
- Mission arcs and environmental storytelling
- Designing player immersion through structure and context
- Level theory and player flow
- Whiteboxing and layout planning
- Mission and world design
- Gameplay spaces built around mechanics
- Interactive environments in Unreal Engine
- C# programming fundamentals
- Gameplay scripting logic
- Blueprint visual scripting in Unreal
- Unity-based prototyping and gameplay systems
- Photoshop and Maya foundations
- Game-ready assets and art workflows
- High-to-low pipeline
- Substance Painter and texturing fundamentals
- Asset integration into Unity and Unreal
- Game interface design
- Wayfinding and clarity
- HUD and menu thinking
- Visual communication for game systems
- Player retention and ongoing engagement
- Mobile and social design concepts
- Balancing ongoing content and player behavior
- Technical communications
- Professional presentations
- Online portfolio preparation
- Employment readiness and interviewing
SPEAK WITH A ÐÓ°ÉÖ±²¥¼ä ADVISOR TODAY
Career Outcomes After Graduation
ÐÓ°ÉÖ±²¥¼ä’s signature, hands-on training starts from day 1. By the time you graduate, you’ll have developed an industry-ready skill set that will prepare you for a variety of careers:
- Game Designer
- Level Designer
- Systems Designer
- Narrative Designer
- Technical Designer
- UX/UI Designer for Games
- Junior Producer/Production Coordinator
- Game Art
- Game ArtistÌý
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Faculty
ÐÓ°ÉÖ±²¥¼ä’s Faculty consists of the most highly trained professionals in the creative industries. While our full-time instructors provide more one-on-one time with students than any other school, our part-time instructors are pulled right from the heart of the industry, equipped with the most current, relevant industry experience and credits.
Course Content
- Board Game Theory
- Board Game Practical
- Pre-Pro Concept
- Game Production
- Storytelling
- Level Design 1
- Intro to Programming in C#
- Game Art 1
- Technical Communications
Outcome: Understand core design thinking, game production basics, storytelling, and the foundations of level design, coding, and game art.
- Game Theory Digital
- Team Management
- Level Design 2
- Intro to Visual Scripting in Unreal
- Unity 1
- Game Art 2
- Mobile | Social Design
- Video Game Practical
Outcome: Build playable prototypes, understand interactive systems more deeply, and develop stronger teamwork, scripting, and asset integration skills.
- Game Interface Design
- Combat Systems Design
- Team Project Tools
- Level Design Pipeline
- Unity 2
- 3D Modelling 1
- Live Operations
- Team Project
- Animation Materials and Shaders
Outcome: Work in a team to create an original game while deepening skills in game interface design, combat systems, production workflows, and specialization-focused work.
- Production Docs
- Pre-Production Project Planning
- Pre-Production Design
- Pre-Production Technical
- Interactive Narrative
- Level Design 3
- Unity 3
- 3D Modelling 2
- Environment & Lighting
Outcome: Plan a major final project with stronger documentation, technical scope, level design, narrative structure, and production-ready visual planning.
TERM 5
Final Project Development
- Project Development
- Quality Assurance
- Business of Games
- Cinematics
Outcome: Develop a playable final project while learning testing, production polish, business fundamentals, and cinematic presentation.
- Mortem Analysis
- Portfolio Prep
- Employment Prep
Outcome: Finish your project, package your portfolio professionally, reflect on production outcomes, and prepare for interviews and first roles in the industry.
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SPEAK WITH A ÐÓ°ÉÖ±²¥¼ä ADVISOR TODAY
Program Delivery
ON-CAMPUS
Our 1 year, fully in-person production-based experience, preparing you for the industry’s current practices and technologies.
ÐÓ°ÉÖ±²¥¼ä’s Game Production Centre is located at 151 W. Cordova Street in Vancouver, BC, Canada. Our state-of-the-art facilities include a 64,000 cubic ft. motion capture volume, Unreal Engine and Unity game labs, and much more.
HYBRID
Access our program through a combination of online & on-campus learning. Curriculum is divided into three stages, with select stages available entirely online OR on campus.
Portfolio Outcomes
Your Portfolio by Graduation
Featuring playable game projects, design documentation & systems thinking, and specialized portfolio pieces. Every portfolio piece demonstrates your ability to contribute to a real game development pipeline.
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Book a 1-on-1 Portfolio Review
Have you ever wondered about your true creative potential? Book a review to get valuable insight into your creative work and find out if you’ve got what it takes to go to ÐÓ°ÉÖ±²¥¼ä.
Find Out MoreAdmissions
ÐÓ°ÉÖ±²¥¼ä Advisors are here to answer any questions about the applications process, help you book a tour, or set you up for a free portfolio review with our industry faculty.
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For more aboutÌýlanguage requirementsÌýand other information for international students, visit theÌýInternational Students page.
Tuition
On-Campus Delivery
Domestic: $32,950 CAD
International: $50,000 CAD
Start Dates: May 4 | Aug. 31
Requirements
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- A synopsis of a game that you are passionate about creating:
- Explain the concept, vision, or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game (one page maximum).
- In addition, provide an outline detailing your story, possible levels, and characters (one page maximum).
- Provide diagrams explaining any features or game mechanics (one to two pages maximum) and a simplified map of the game world described in your synopsis.
- OR, completion of ÐÓ°ÉÖ±²¥¼ä’s Foundation Visual Art & Design program
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Hybrid Delivery
Tuition is broken down by individual stages and differs for on-campus and online learning.
Production Fundamentals
On-Campus | 2 months
Domestic: $5,491 CAD
International: $8,330 CAD
Online | 3 Months
Domestic: $3,500 CAD
International: $4,500 CAD
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Requirements
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- A synopsis of a game that you are passionate about creating:
- Explain the concept, vision, or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game (one page maximum).
- In addition, provide an outline detailing your story, possible levels, and characters (one page maximum).
- Provide diagrams explaining any features or game mechanics (one to two pages maximum) and a simplified map of the game world described in your synopsis.
- OR, completion of ÐÓ°ÉÖ±²¥¼ä’s Foundation Visual Art & Design program
Core Skills
On-Campus | 6 Months
Domestic: $16,475 CAD
International: $25,000 CAD
Requirements
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- Completion of Production Fundamentals
Game Production Centre
On-Campus | 4 Months
Domestic: $10,984 CAD
International: $16,670 CAD
Online | 4 months
Domestic: $7,975 CAD
International: $11,500 CAD
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Requirements
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- Completion of Core Skills
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Program FAQ
The diploma is 12 months and full-time – delivered either on-campus in Vancouver or through a Hybrid Model which features a combination of on-campus and online learning.
No. Prior coding experience is not required, though an interest in systems and interactive design is helpful. Introductory coding and scripting courses are included.
Students combine their training with two of three specialization areas: Programming, Art, and Level Design.
Yes. Students create prototypes and team-based playable projects throughout, including a final project suitable for portfolio use.
Key tools include:
- Unity
- Unreal Engine
- C#
- Blueprint visual scripting
- Maya
- Substance Painter
- ZBrush
Graduates commonly pursue roles such as:
- Game Designer
- Level Designer
- Systems Designer
- Narrative Designer
- Technical Designer
- UX/UI Designer for Games
Yes. Teamwork is central to training, and students work in production-style teams to build games and deliver milestones.
Career preparation is built into the course through portfolio development, employment prep, technical communications, project presentation, and interview readiness.
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